Friday, December 31, 2010

Happy New Year!

So, 2010 comes to a close and it's time for the usual Looking Back post.  It's been an interesting year!  Many changes, many lessons learned, and many things to look forward to.

Let's get the only "down" out of the way.  It came early and was over with quickly, with our publisher dropping our in-the-works project due to it not being casual enough.  While disappointing, it has proved to be a blessing in disguise. We are focusing more on the games we and our customers like, instead of what someone else says is popular.  While the security of having a publisher with deep pockets is missed, we're enjoying the freedom much more. We might work with a publisher again, but only if their goals coincide more directly with ours

2010 has also been the first year I can safely say "we" instead of "I" without sounding pretentious, since my wife Janet has joined me full time.  Our long-term project is something we're both very excited about.  It's something completely different from what we've been doing so far, but it's also a natural progression.  You'll probably hear more about that mid-late 2011.

2010 has marked our first release as a publisher, with Erin Robinson's Puzzle Bots. It's proved to be a  critical success, rocketing Erin to indie stardom.  I am extraordinarily proud of her, and am pleased to have had a small part in getting her there.  The game also secured a place on the Steam service, making it our first internally developed game to be accepted by them.

I've learned to accept my major weakness: PR and outreach.  In a nutshell, I suck at it.   So I bit the bullet and hired someone to help me with that.  Emily Morganti, former PR manager at Telltale and now working freelance, is helping us out and has become practically indispensable.

As for what's next?  We've got another game coming out in February, which we should be announcing in a few weeks.  Like Puzzle Bots, it was developed by somebody else and we were asked to sell it on their behalf.  We've spent the last several months adding voice acting and adding a few graphical improvements here and there.  It's a gorgeous piece of work, and it will probably be the biggest game we've released to date. 

Also coming in April is the fourth Blackwell game, which I've called Blackwell Deception.  I haven't announced it officially yet because I want the focus to be on the game we're publishing first.  Once that's released, you will be hearing lots more about Blackwell.

And after that?  Wait and see!  All-in-all, 2011 is already shaping up to be a very exciting year.  And it will mark our fifth year in business.

I couldn't have made it this far without any of you .  To those of you who followed me since my freeware days, to the loyal customers old and new, to my friends and family (and my sister's unborn twins!!), to all my colleagues in the biz - a big sloppy thank you.



Monday, December 20, 2010

Holiday sale!

In case you missed it on Twitter, on the official website, or on facebook (yeesh when did I become a social networking hound?), we're having a holiday sale!  Until January 1st you can nab all three Blackwell games for $9.99.  Here's the official press release:

Wadjet Eye Games Announces Holiday Sale on Blackwell Mystery Game Series
Through Jaunary 1, get three great indie adventures for just $9.99 from

NEW YORK, December 20, 2010 – Independent developer and publisher Wadjet Eye Games is announcing a special holiday price for their Blackwell adventure game series. Now through January 1, the 3-game bundle is on sale for only $9.99—a 60% discount on the usual $24.99 price. The downloadable PC bundle, which contains The Blackwell Legacy, Blackwell Unbound, and The Blackwell Convergence, can be purchased from

The Blackwell games are atmospheric mystery games reminiscent of the “golden age” adventures from Sierra and LucasArts. When Rosa Blackwell’s only relative dies after languishing in a coma for twenty years, Rosa thinks the worst is over. Then Joey Mallone, a sardonic ghost from the 1930s, blows into her life and reveals that she is a spirit medium. As much as Rosa wants to turn her back on her family legacy, it’s now up to this unlikely pair to assist tortured souls and cure New York City’s supernatural ills, whether they like it or not.

The Blackwell games were created by a small indie team led by Wadjet Eye Games founder Dave Gilbert. Features include retro cartoon graphics, a point and click interface, voice acting, a fully orchestrated soundtrack, and unlockable extras such as concept art and voiceover blooper reels. The story-driven gameplay focuses on investigation, character interaction, and puzzle solving. Throughout each game, the playable character alternates between medium and spirit, with each character possessing unique abilities.

Since its debut in 2007, the Blackwell series has developed a cult following among adventure and casual gamers. This year The Blackwell Convergence won an “Aggie” award for Best Dramatic Writing. A fourth game, Blackwell Deception, will release in 2011.

To learn more about the Blackwell games, view screenshots and trailers, or purchase the bundle at the $9.99 holiday price, visit the Wadjet Eye Games website at

Tuesday, December 14, 2010


Sorry for the delay between posts.  Been crunching on a project and there hasn't been a lot to talk about aside from "Woke up.  Turned on the computer.  Worked for 12 hours. Went to bed." 

I've entered the world of publishing a second time and am going to be publishing another developer's game, a la Puzzle Bots.  We'll be announcing it in January, so stay tuned.  It's looking pretty sweet.

But, to tide you over here's an old picture of me with pens in my ears: